Checkpoint Reached: The Prevention of Violent Extremism and Online Gaming.
The objectives of the meeting are to further advance discourse on gaming and gaming-adjacent platforms in the context of terrorism and violent extremism conducive to terrorism, in particular the role of gaming in the prevention of violent extremism. Online Gaming Today: Social Worlds, Esports & Digital Identity Insights from UNICRI-UNOCT Activities on Gaming and Violent Extremism Panel Discussion: Threats, Trust, and Safeguarding the Gaming Ecosystem The Quest Continues: Launch of New Project on Gaming and Violent Extremism in Southeast Asia Q&A, Member State Comments and Closing. Online gaming ecosystems have rapidly evolved into complex social environments where millions of users - especially youth - interact, collaborate, and build communities. These spaces are digital social worlds, offering opportunities for creativity, connection, learning and identity formation. For many, gaming environments are one of the most significant arenas for peer interaction and belonging. A...